Medicine pf2e

Here are the conclusions I can draw from the table: - Assuming you're investing in Medecine-related magic items and Wisdom, you'll generally hit 75% confidence of succeeding in your treat wound 1 level sooner than you would with assurance. - However, you'll hit 95% confidence of succeeding your check later than you would have with …

Medicine pf2e. Forensic Medicine Legacy Content Source Advanced Player's Guide pg. 58 2.0 You've learned that in most cases, especially murders, criminals tend to leave more evidence of the crime on the body than they'd like to believe.

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Pathfinder has many types of checks, from skill checks to attack rolls to saving throws, but they all follow these basic steps. Roll a d20 and identify the modifiers, bonuses, and penalties that apply. Calculate the result. Compare the result to the difficulty class (DC). Determine the degree of success and the effect.The Psychic, introduced originally in PF1's Occult Adventures and brought into PF2 in Dark Archive, is an Occult spellcaster that plays a bit like the Sorcerer. The Psychic's spellcasting emphasizes spell slots less than most full spellcasters, instead relying more heavily on spending Focus Points to "Amp" cantrips for additional effects.In the chaotic rush of battle, you learned to adapt to rapidly changing conditions as you administered to battle casualties. You patched up soldiers, guards, or other combatants, and learned a fair amount about the logistics of war. Choose two attribute boosts. One must be to or , and one is a free attribute boost.Eidolons Source Secrets of Magic pg. 58 1.1 PFS Note Eidolons are not PCs, so they do not count as PCs for effects that scale based on the number of PCs or players. Eidolons and summoners share a pool of actions. As a result, for Victory Point/success counting systems that allow each PC a limited number of chances to roll, either the summoner or the eidolon can attempt each check.Yes, and this is deliberate. PF2e usually assumes you are going into every fight at full or near full health. Infinite out of combat healing is common/assumed, whereas in combat healing is a bit more of a commodity. Using lay on hands as an example, sure you can heal up completely once combat is over, but it's only good for one heal while the ...

Attempt a Medicine check with the same DC as for @UUID [Compendium.pf2e.actionspf2e.Treat Wounds] {Treat Wounds}, and restore a corresponding amount of Hit Points; this does not remove the @UUID [Compendium.pf2e.conditionitems.Wounded] {Wounded} condition. As with Treat Wounds, you can attempt checks against higher DCs if you have the minimum ...Skills are a collection of capabilities which represent a character's training, practice, and experience with a related set of tasks. Nature represents a character's knowledge of the natural world, while acrobatics represents a character's ability to perform acrobatic feats like balancing on a tight rope. Skills are used to perform all ...Spells. SourcePlayer Core pg. 297With special gestures and utterances, a spellcaster can call forth mystic energies, warp the mind, protect themself against danger, or even create something from nothing. Each class has its own method of learning, preparing, and casting spells, and every individual spell produces a specific effect, so learning ...Doctor's Visitation [one-action] or [two-actions]Feat 4 Archetype Flourish SourceArchetypePrerequisites You move to provide immediate care to those who need it. Stride, then use one of the following: Battle Medicine or Treat Poison. You can spend a second action to instead Stride and then Administer First Aid or Treat a Condition (if you have it).There is a very useful macro for Treat Wounds, but I would love to see some features added. Here's a list of what I think would be neat to have on hand: Option to select if you are using "Treat Wounds" or "Battle Medicine". Adding to the chat draggable effect depending of type of action was selected - either "Effect: Treat Wounds Immunity" or ...Divine 1st-Rank Spells. Air Bubble React to create air for a creature to breathe. Alarm H Be alerted if a creature enters a warded area. Bane Weaken enemies' attacks in an aura around you. Bless Strengthen allies' attacks in an aura around you. Cleanse Cuisine Make food and drink safe and delicious.PF2e workbench has a battle medicine tracker, iirc - I haven't used it though. You could also just create custom effects for battle medicine immunity for each person who can use battle medicine, with some sort of image that will help you all remember. The effect doesn't need to do anything, you just apply each one to people as they get healed ...Pathfinder 2e Medicine Checks and Cleric role. 2E Player. I think there is an actually clever way that Paizo has removed the need for a completely dedicated healer and removed restrictions on clerics forced them to focus on healing the party. For one thing, the healing version of the divine font effectively gives them free healing spells while ...

The consensus seems to be that you CAN use Treat Wounds via Natural Medicine even if you are Untrained in Medicine, since that seems to be in the spirit of how it was written However, you apparently can't/shouldn't allow the same PC to take higher-level feats like Continual Recovery unless they actually are Expert in Medicine (not Nature).Oct 14, 2022 · \$\begingroup\$ Skill and skill feat based healing is very effective in PF2e; even Battle Medicine, while helpful, I would hardly consider a necessity. Medicine skill, Continual Recovery, and Ward Medic can take care of the entirety of your healing needs. Qi Zhong (Qì Zhōng; pronounced chee jon) 2 is the Tian Xia deity of magic, healing, and the elements.Originally worshiped by the Tian-Shu, he is now popular in Jinin, Quain, Tianjing, Xidao, and Zi Ha.His religious symbol is a wagon wheel with spokes made of the five elements: water, earth, metal, fire, and wood. 3. Appearance. Qi Zhong is depicted as a kindly looking older man who is ...If you treat them for a total of 1 hour, double the Hit Points they regain from Treat Wounds. The result of your Medicine check determines how many Hit Points the target regains. Critical Success The target regains 4d8 Hit Points, and its wounded condition is removed. Success The target regains 2d8 Hit Points, and its wounded condition is removed.The University of Chicago Medicine is a world-renowned academic medical center located in the heart of Chicago. The Department of Cardiology at the University of Chicago Medicine i...

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If you treat them for a total of 1 hour, double the Hit Points they regain from Treat Wounds. The result of your Medicine check determines how many Hit Points the target regains. Critical Success The target regains 4d8 Hit Points, and its wounded condition is removed. Success The target regains 2d8 Hit Points, and its wounded condition is removed.General Skill SourceCore Rulebook pg. 263 4.0 Prerequisites legendary in Medicine You’ve discovered medical breakthroughs or techniques that achieve miraculous results. Once per day for each target, you can spend 1 hour treating that target and attempt a Medicine check to remove a disease or the blinded, deafened, doomed, or drained condition.ITS useful. I think it is always helpful to have 2 with Battle Medicine. I personally think 2 PCs trained in med is the bare minimum. I say yes, it's worth it, because if you are on a time crunch, 20min vs 40 minutes for a short rest can make a huge difference.r/Pathfinder2e. • 3 yr. ago. Trying To Build The Ultimate Healer. So, my main group of PF2e buddies is going to be starting Ruby Phoenix in the next few months, and I've landed in …Battle Medicine is the only in-combat heal via skill check, but it makes people immune to other Battle Medicine for 24 hours. Godless Healing requires the character to NOT have a diety(no clerics), but gives every Medicine check heal +5 hp and lowers the cooldown on Battle Medicine to 1 hour. ... PF2e Foundry Module: Monster Core Added github. Here is a link to a Pathfinder 2E Counteract Check flowchart I made to help myself and my players understand the process better. It might be a little over-complicated, but I wanted to share it as counteracting was one of the more confusing parts of the 2E ruleset for us (which is otherwise quite streamlined). https://docdro.id/TMYa6hb.

Skeletons, shadows, and vampires lack that vulnerability. Divine Lance CRB: Alignment damage only affects creatures of an opposite alignment. For example: good damage only harms evil creatures. In many games, you'll be playing good-aligned characters facing evil enemies, in which case this is very convenient.Medicine (and Nature / Religion imho) is stiff you’ve learned. The ONLY reason those three skills are Wisdom based is that the designers wanted the cleric to have the highest possible Medicine / Religion bonuses and the Druid to have the highest possible Nature bonus even though all three of those skills work based on learning and not intuition.Mounted Defenses. SourceCore Rulebook pg. 478 4.0 When you're mounted, attackers can target either you or your mount. Anything that affects multiple creatures (such as an area) affects both of you as long as you're both in the area. You are in an attacker's reach or range if any square of your mount is within reach or range.Legacy Content. You can slather this silvery paste onto one melee weapon, one thrown weapon, or 10 pieces of ammunition. Silversheen spoils quickly, so once you open a vial, you must use it all at once, rather than saving it. For the next hour, the weapon or ammunition counts as silver instead of its normal precious material (such as cold iron ...The default theme for the Archives of Nethys, forged on the fires of CSS3. A variant of the Dark theme, with stronger color contrast. Light theme with purplish hues and a simpler font. The original alternate theme for the Archives of Nethys. A variant of the Light theme, based on the Rulebooks.I have a cloistered cleric that specialises in heal with a bit of Medicine. The other party members' jaws have dropped seeing me undo a massive crit from a boss monster. (We're new to PF2e, so forgive us a bit of newbie wonder.) I like the PF2e take on heal/harm spells, how you get "free" ones.Any character class trained in Medicine can Treat Wounds, which generally heals 2d8 hp in 10 minutes. You attempt one use per hour, so multiple hours can heal multiple times. ... 18 hp at level 5 and so on, given the way focus spells work and scale in PF2e. To recharge 1 point in your Focus pool you need to spend 10 minutes in prayer and you ... Bottle medicine does not have a prerequisite other than being trained in medicine. It's a generic feat which doesn't come around until level 3, but I'm looking to find a means of acquiring that ability at level one by sacrificing one of the other feats that we get if possible No one can ever change the attitude of a player character with these skills. You can roleplay interactions with player characters, and even use Diplomacy results if the player wants a mechanical sense of how convincing or charming a character is, but players make the ultimate decisions about how their characters respond.Item Bonuses for ...

There is a very useful macro for Treat Wounds, but I would love to see some features added. Here's a list of what I think would be neat to have on hand: Option to select if you are using "Treat Wounds" or "Battle Medicine". Adding to the chat draggable effect depending of type of action was selected - either "Effect: Treat Wounds Immunity" or ...

If you treat them for a total of 1 hour, double the Hit Points they regain from Treat Wounds. The result of your Medicine check determines how many Hit Points the target regains. Critical Success The target regains 4d8 Hit Points, and its wounded condition is removed. Success The target regains 2d8 Hit Points, and its wounded condition is removed.This short bronze rod has the form of a serpent coiled around it. While you hold it, you gain a +1 item bonus to Medicine checks. Activate [two-actions] command, Interact; Frequency once per hour; Requirements You have the Battle Medicine action; Effect You use Battle Medicine. The target is temporarily immune to your Battle Medicine for 1 hour instead of 1 day.lv 1: alchemical familiar, ancestral longevitylv 2: battle medicine, medic dedicationlv 3: ward mediclv 4: treat condition, doctor's visitationlv 5: ageless patiencelv 6: magical crafting, combine elixirslv 7: godless healinglv 8: perpetual breadth bomber, inventorlv 9: expert longevitylv 10: paragon battle medicine, merciful elixirlv 11 ...So other party members can treat you, or each other, even when immune to your battle medicine. Also, on a tangent, summoner and eidolon are different entities, so a summoner can then receive 4x battle medicine from each medic per hour, if eidolon given godless healing skill feat. 2x per entity. 3.SourceCore Rulebook pg. 293 4.0 Formulas are instructions for making items with the Craft activity. You can usually read a formula as long as you can read the language it's written in, though you might lack the skill to Craft the item. Often, alchemists and crafting guilds use obscure languages or create codes to protect their formulas from ...Even if you're focusing on Battle Medicine I would really recommend Continual Recovery as it helps heal up your big brute out of battle far more effectively. 10 minutes of immunity vs. 1 hour provides you with much more chances to heal up even if you can't effectively succeed each time.Legacy Content. SourceCore Rulebook pg. 290 4.0 Price 5 gpHands 2; Bulk 1This kit of bandages, herbs, and suturing tools is necessary for Medicine checks to Administer First Aid, Treat Disease, Treat Poison, or Treat Wounds. If you wear your healer's tools, you can draw and replace them as part of the action that uses them.Use a non lethal attack! Persistent damage is awful if you go down. If your dying 1 and fail your recovery check you go to dying 2 then take persistent damage and go to dying 3. If you succeed you recovery but then take persistent damage and go to dying 2 because after you recovered you became wounded one.

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Unconscious Legacy Content Source Core Rulebook pg. 622 4.0 You're sleeping, or you've been knocked out. You can't act. You take a -4 status penalty to AC, Perception, and Reflex saves, and you have the blinded and flat-footed conditions. When you gain this condition, you fall prone and drop items you are wielding or holding unless the effect states otherwise or the GM determines you're in a ...The art of medicine is a blend of the intellectual and the practical, concerned with how diseases work and how to prevent them. The physician can be found consulting well-thumbed tomes while meticulously …4. We have found that combat healing is still necessary at higher levels. Monsters hit hard and can take your hit points down quickly. The adventuring day generally stops when you can't keep healing in combat. It becomes too risky to keep going even if medicine gets you up to full hit points each fight.PF2e workbench has a battle medicine tracker, iirc - I haven't used it though. You could also just create custom effects for battle medicine immunity for each person who can use battle medicine, with some sort of image that will help you all remember.Pathfinder has many types of checks, from skill checks to attack rolls to saving throws, but they all follow these basic steps. Roll a d20 and identify the modifiers, bonuses, and penalties that apply. Calculate the result. Compare the result to the difficulty class (DC). Determine the degree of success and the effect.Yes, they are. Rogues and several other characters can get an expert proficiency in a skill by level 2. masterninja3402. • 4 yr. ago. Rogues. If I remember correctly, they get a skill feat every other level. jsled. • 4 yr. ago • Edited 4 yr. ago. I don't think it's a "typo" or system design bug at all.SourceCore Rulebook pg. 550 4.0 Alchemical poisons are potent toxins distilled or extracted from natural sources and made either stronger or easier to administer. Each poison's stat block includes the Price and features for a single dose. Poison doses are typically kept in a vial or some other type of safe and secure container.If a creature is both dying and bleeding, choose which ailment you're trying to treat before you roll. You can Administer First Aid again to attempt to remedy the other effect. Stabilize Attempt a Medicine check on a creature that has 0 Hit Points and the dying condition. The DC is equal to 5 + that creature's recovery roll DC (typically 15 ...Fast Healing and Regeneration. SourceCore Rulebook pg. 461 4.0 A creature with fast healing or regeneration regains the listed amount of Hit Points each round at the beginning of its turn. A creature with regeneration has additional benefits. Its dying condition can't increase to a value that would kill it (this stops most creatures from going ... ….

Introduction. The Rogue is the unchallenged master of skills, but their capabilities don't end there. They are adaptable, capable, and deeply customizable while only having a single major decision point (the "Rogue Racket"). While nearly all rogues will excel in stealth, thievery, and ambush tactics, the number of options which are both ...I’m currently playing an Android Forensic Investigator with the Medic Archetype. While numbers wise they might be hard pressed to compete with a cloistered cleric for in-combat healing, keep in mind there are some pretty potent Medicine skill feats out there, such as Assurance (in Medicine), Risky Surgery, Continual Recovery, and Ward Medic just to name a few.This targets all living and undead creatures in the burst. Heightened (+1) The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8. You channel positive energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points.Deities. SourcePlayer Core pg. 35Anyone can worship a deity, but those who do so devoutly should take care to pursue the faith's edicts (behaviors the faith encourages) and avoid its anathemas (actions considered blasphemous, and could cause a god to revoke their blessings). Each deity below has their name and title, followed by a short ...Here it is: /* This is a script that automates the Treat Wounds or Battle Medicine skill. It returns 3 (or 2) chat messages: 1. A shout-out. 2. The result of the medicine check. 3. The result according to the degree of succes of the medicine check (no message if the check is a failure) The default theme for the Archives of Nethys, forged on the fires of CSS3. A variant of the Dark theme, with stronger color contrast. Light theme with purplish hues and a simpler font. The original alternate theme for the Archives of Nethys. A variant of the Light theme, based on the Rulebooks. When you are undetected by a creature, that creature cannot see you at all, has no idea what space you occupy, and can't target you, though you still can be affected by abilities that target an area. When you're undetected by a creature, that creature is flat-footed to you. /><br /> A creature you're undetected by can guess which square you're in to try targeting you. 2. You recover an additional 5 Hit Points from a successful attempt to Treat your Wounds or use Battle Medicine on you. Mortal Healing LOGM. 2. You grant greater healing when the gods don’t interfere. Treat Condition APG. 4. You treat an adjacent creature in an attempt to reduce the clumsy, enfeebled, or sickened condition. Medicine pf2e, "Normal unsigned Healing options like Battle Medicine, and the Witch's Life Boost also work fine on creatures with Negative Healing." In a vacuum this is technically correct. It's the Undead trait that makes these things not work on Undead. A Dhampir has Negative Healing but would be able to benefit from either of these effects just fine., Join us on for more discussion on discord.gg/pathfinder2e or f.starstone.gg. [Remaster] List of changes. 2023/12/04 Wizards finally gratuated! Every class change is now in the sheet! 2023/11/23: Witches hexed the sheets. 2023/11/19: Rogues sneaked their way into the sheet., The default theme for the Archives of Nethys, forged on the fires of CSS3. A variant of the Dark theme, with stronger color contrast. Light theme with purplish hues and a simpler font. The original alternate theme for the Archives of Nethys. A variant of the Light theme, based on the Rulebooks., Learn how to use the Medicine skill to heal wounds, treat diseases, and apply mundane medical knowledge in PF2. Find out the best feats, actions, and proficiency levels for a medic character., The default theme for the Archives of Nethys, forged on the fires of CSS3. A variant of the Dark theme, with stronger color contrast. Light theme with purplish hues and a simpler font. The original alternate theme for the Archives of Nethys. A variant of the Light theme, based on the Rulebooks., Confused with the stabilize DC. So, my friends bought the starter set for pathfinder 2e. And there, under the stabilize action, it is written, that the DC for stabilizing someone with Dying 1 would be 21, Dying 2 - 22 and Dying 3 - 23. This is a high DC - even Kyra with her +7 on Medicine checks would need to roll at least 14 for the Dying 1 ..., General Skill SourceGods & Magic pg. 105 2.0 PFS Note As Mortal Healing requires you to specifically use the Treat Wounds action, it does not apply when used with other actions related to medicine or healing, such as Battle Medicine. Prerequisites Godless Healing, you follow the Laws of Mortality You grant greater healing when the gods don’t ..., Attempt a Medicine check with the same DC as for Treat Wounds, and restore a corresponding amount of Hit Points; this does not remove the wounded condition. As with Treat Wounds, you can attempt checks against higher DCs if you have the minimum proficiency rank. The target is then temporarily immune to your Battle Medicine for 1 day., Battle Medicine is just about always worth it. Even for characters who are only trained, you never know when you’ll need that extra little bit of healing to save someone from doing. Admittedly, Medic makes it a lot better. It’s an insanely good archetype for Battle Medicine action economy with Doctor’s Visitation., Use a non lethal attack! Persistent damage is awful if you go down. If your dying 1 and fail your recovery check you go to dying 2 then take persistent damage and go to dying 3. If you succeed you recovery but then take persistent damage and go to dying 2 because after you recovered you became wounded one., The University of Chicago Medicine is a world-renowned academic medical center located in the heart of Chicago. The Department of Cardiology at the University of Chicago Medicine i..., Are you considering pursuing a medical degree at Edinburgh University? If so, it’s important to familiarize yourself with the entry requirements for their esteemed medicine program..., Scrolls. SourceCore Rulebook pg. 564 4.0 A scroll contains a single spell that you can cast without having to expend a spell slot. A scroll can be Crafted to contain nearly any spell, so the types of scrolls available are limited only by the number of spells in the game. The exceptions are cantrips, focus spells, and rituals, none of which can ..., Battle Medicine Feat 1. Prerequisite (s) trained in Medicine. You can patch up yourself or an adjacent ally, even in combat. Attempt a Medicine check with the same DC as for Treat Wounds and provide the corresponding amount of Healing. As with Treat Wounds, you can attempt checks against higher DCs if you have the minimum proficiency rank. The ..., Archetype feats with the skill trait can be selected in place of a skill feat if you have that archetype's dedication feat. You've studied in large medical wards, treating several patients at once and tending to all their needs. When you use Treat Disease or Treat Wounds, you can treat up to two targets. If you're a master in Medicine, you ..., Book of the Dead. Light theme from beyond the crypt. The default theme for the Archives of Nethys, forged on the fires of CSS3. A variant of the Dark theme, with stronger color contrast. Light theme with purplish hues and a simpler font. The original alternate theme for the Archives of Nethys., Archetype feats with the skill trait can be selected in place of a skill feat if you have that archetype's dedication feat. You zealously monitor a patient's progress to administer treatment faster. When you Treat Wounds, your patient becomes immune for only 10 minutes instead of 1 hour. This applies only to your Treat Wounds activities, not ..., In the chaotic rush of battle, you learned to adapt to rapidly changing conditions as you administered to battle casualties. You patched up soldiers, guards, or other combatants, and learned a fair amount about the logistics of war. Choose two attribute boosts. One must be to or , and one is a free attribute boost., At 2nd level, assuming I improve my Medicine to Expert, my bonus for medicine checks would 4 (for Expert) + 2 (level) + 3 (Wisdom) = +9. Given that a successful Treat Wounds check only requires me to pass a DC15 check, it seems that by using Assurance I can always guarantee myself a success since my result would default to 19., Legacy Content. SourceCore Rulebook pg. 252 4.0 You are adept at living in the wilderness, foraging for food and building shelter, and with training you discover the secrets of tracking and hiding your trail. Even if you're untrained, you can still use Survival to Subsist. Subsist in the wild by foraging for food and building shelter., Blackbird. The Blackbird, also called the Black Stone Violin, is a full-size playable violin made of black diabase after drawings by Antonio Stradivari (Stradivarius), but with technical modifications to allow it to be played. Table. by Jonny., Chapter 9: Playing the Game / General Rules / Specific Checks Attack Rolls Source Core Rulebook pg. 446 4.0 When you use a Strike action or make a spell attack, you attempt a check called an attack roll. Attack rolls take a variety of forms and are often highly variable based on the weapon you are using for the attack, but there are three main types: melee attack rolls, ranged attack rolls ..., Here it is: /* This is a script that automates the Treat Wounds or Battle Medicine skill. It returns 3 (or 2) chat messages: 1. A shout-out. 2. The result of the medicine check. 3. The result according to the degree of succes of the medicine check (no message if …, The default theme for the Archives of Nethys, forged on the fires of CSS3. A variant of the Dark theme, with stronger color contrast. Light theme with purplish hues and a simpler font. The original alternate theme for the Archives of Nethys. A variant of the Light theme, based on the Rulebooks., Attempt a Medicine check with the same DC as for Treat Wounds, and restore a corresponding amount of Hit Points; this does not remove the wounded condition. As with Treat Wounds, you can attempt checks against higher DCs if you have the minimum proficiency rank. The target is then temporarily immune to your Battle Medicine for 1 day., Deities. SourcePlayer Core pg. 35Anyone can worship a deity, but those who do so devoutly should take care to pursue the faith's edicts (behaviors the faith encourages) and avoid its anathemas (actions considered blasphemous, and could cause a god to revoke their blessings). Each deity below has their name and title, followed by a short ..., An Add-on Module for Foundry Virtual Tabletop. Author: Reyzor Project Source: Project URL Versions 11+ (Verified 11) Last Updated 6 days, 1 hour ago. ### Module which automate work with actions: - apply conditions/effects to targets/actor depending on the roll result. - delete effects when times out. Updating frequency of spell/actions(decrease ..., Flourish Monk SourceCore Rulebook pg. 156 4.0 Make two unarmed Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. Apply your multiple attack penalty to the Strikes normally. As it has the flourish trait, you can use Flurry of Blows only once per turn., The way we have been playing it now is this: fighter drops weapon (free); fighter now can manipulate and cast battle medicine (1 action); because the tools only need to be worn there is no required interact action, but just to be safe we put the healers tools in a bandolier; the fighter then picks up the weapon (1 action)., Druid Legacy Content Source Core Rulebook pg. 128 4.0 The power of nature is impossible to resist. It can bring ruin to the stoutest fortress in minutes, reducing even the mightiest works to rubble, burning them to ash, burying them beneath an avalanche of snow, or drowning them beneath the waves., Heal [one-action] to [three-actions] (Spell 1) Healing, Manipulate, Vitality Traditions divine, primal Range varies; Targets 1 willing living creature or 1 undead creature You channel vital energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of vitality damage to it, and it gets a ..., Evil champions can heal you with their initial focus spell. Dhampir: "You have the negative healing ability, which means you are harmed by positive damage and healed by negative effects as if you were undead." Undead Trait: "When reduced to 0 Hit Points, an undead creature is destroyed., My latest PC (for a game of Troubles in Otari with some newer PF2e Players) is a tiny toy poppet, and i had fun coming up with "borrowers"-style items to replace common equipment. My "climbing kit" is a needle attached to sewing thread. My "50 foot rope" is a shoelace. My "2 weeks rations" are one (relatively) big cracker that she nibbles off of.